THE USE OF ZIP-ZAP GAME TO IMPROVE VOCABULARY IN SMP MUHAMMADIYAH 1 YOGYAKARTA

DYAH MELATI PUTRI (2015) THE USE OF ZIP-ZAP GAME TO IMPROVE VOCABULARY IN SMP MUHAMMADIYAH 1 YOGYAKARTA. S1 thesis, Universitas Muhammadiyah Yogyakarta.

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Abstract

*64 Learning English as a foreign language needs vocabulary mastery. In Indonesia, most secondary teachers used classical method to teach their students, e.g. delivering material by lecturing and assignment. Initially, the researcher believed that using game could improve students’ vocabulary mastery. The purpose of this research was to describe the implementation of Zip-Zap game to improve the students’ vocabulary mastery. In addition, this research also described the improvement of the students’ vocabulary mastery after using the Zip-zap game. This action research was conducted toward 28 seventh grade students of SMP Muhammadiyah 1 Yogyakarta. In implementing the Zip-zap game, the researcher applied two cycles with two meeting in each cycle. The researcher used pre-test and post-test as the instrument to get students’ score. Their pre-test and post-test was scored for analysis.
The research findings indicated that the Zip-Zap game could improve the students’ vocabulary. The student’s condition after the treatment was better in vocabulary mastery with the mean 87.1 the previous conditions was 67. In short, the game treatments did give significant positive effect to students’ vocabulary mastery.
The result of this research show that using Zip-Zap game in teaching and learning process can improve students vocabulary and that game can be use as good media for teaching and learning process.

Item Type: Thesis (S1)
Uncontrolled Keywords: *64 VOCABULARY, ZIP-ZAP GAMES
Divisions: Fakultas Pendidikan Bahasa > Pendidikan Bahasa Inggris S1
Depositing User: Unnamed user with email robi@umy.ac.id
Date Deposited: 15 Feb 2022 07:37
Last Modified: 15 Feb 2022 07:37
URI: https://etd.umy.ac.id/id/eprint/22055

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